Devlog June 2015

Hello everyone, here is the news from the front.

Gameplay prototype

This month of May I made a lot of progress on the gameplay prototypes. I am working on interactions with 3D objects, and I focus on investigation and exploration. The idea is to use the physical engine to manipulate objects, move them, and so on. Some puzzles will focus on this kind of manipulation. I may soon create a little video to illustrate this a bit. I also started the prototype on the graphic style. It’s less obvious, but I’m progressing anyway.

Otherwise here are some images of the graphic prototype, which I use to calibrate the objects.

See you soon,

Arnaud.

Devlog May 2015

Hello everyone. Here is finally the first devlog. It was about time!

Already three months.

It’s been more than 3 months since I worked full-time on the company and the adventure game. Even if the task is rather arduous, I am now well launched and I have a very good time.

Game progress

I have reviewed several times my development plans so that the game on which I work is both feasible and interesting. So I cut out a bit the concepts and places of the game that I had in mind. So I work on a series of games, which will unfold in the same universe. The first games will be fairly short (2 to 4 hours of play), to rip me, then I will gradually make it more and more complex.

The first game is still in the “prototyping” phase, because I work on the “core” of the concept and it is important to spend time there. In theory I should go into production within 1 or 2 months.

See you soon,

Arnaud.

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