Devlog November-December 2016

Hello everyone, here is the news from the front.

Review

In the last two months, I finally finished the last demo to test the game experience.
Thanks to Cédric, Gaëtan and Pierre-Luc for coming to test the game. After deep analysis, I think the game is full of potential, but still requires a lot of work to make it really successful. The level design needs to be reworked, the artistic style improved, the reactions of the NPCs corrected, and there are still problems with the inventory. But the current content is a good base on which to iterate.

Art style v0.2

After long performance tests, I realized that my 3D models needed to be reworked to improve rendering and physics performance. I take this opportunity to redo an artistic pass, improving the current objects, and creating new ones. I am also working on the atmosphere, especially in terms of lighting.

Advent Screenshots

Since my current job is to revisit the artistic style to make beautiful images, I will publish on the site one image per day until 25th december. You will find every day a new image on the devblog.

Since this is still a work in progress, I strongly invite you to let me know your impressions. To avoid spamming you I will send only a second mail on the 25th when you will be able to see all the published images.

Roadmap

I am therefore reworking the art style, in order to redo the presentation page of the game. Also, I am preparing a video trailer which I will use as a promotion base. The idea is to be able to launch a Kickstarter early next year to finance further development.

See you soon,

Arnaud

Devlog August-October 2016

Hi everyone, here is the news from the front.

Dialogues, missions, cutscenes, story

Good news, I finally completed the first playable version of the adventure. You can play a goblin that has just been hired for three days and does various tasks for the dungeon master, including maintenance of the traps. It is still in a raw state, but it will be my base that I will gradually improve until all levels, characters and stories are done.

3D Characters

I spent a few days working on 3D characters. It also needs to be refined, but I’m pretty happy with the first draft. Do not hesitate to give me your opinion, if you enjoy it or not.
Speaking of characters, they are now able to open doors and fall into pits :)

Next playtest: volunteers?

The goblin demo is almost over. In a week (or two …) I will need volunteers to come and test this new version of the game. This implies to come at my home to play while I take some notes. Tell me if you are interested and I will contact you to organize a playtest when it is ready.

Roadmap

I’m still late, since in the last email I announced the end of the goblin demo to late August … especially as I had originally planned to finish it in February … When it will be ready and the tests done, I will review everything, analyze what work or not in the demos, review objectives and schedules, and move into production. It will also be the moment to start the marketing with an updated website and the beginning of a series of videos to show and comment on the various demos and development progress.

See you soon,

Arnaud

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