Devlog Summer 2024

Hello looters, here is the news from the front.

Development of Neverlooted Dungeon continues and the game gets closer and closer to its final form. I feel like a sculptor finishing his work, the sculpture is almost finished, its general form is already great, some places are already perfect but some others are still a little rough. I have to continue refining here and there, until the final experience of the game is as close as possible to my vision.

Some people tell me that I’m stuck in an endless finishing loop, but when I show them the evolution and improvements of the latest versions, they admit that indeed the result is much better and that it was worth it. This is the main problem with working alone, everything is very slow. A little more patience, it will soon be done.

Leave a review on the demo

Before we begin, I would like to announce that following changes on Steam, the demo now has its own page, on which it is possible to leave a review. So if you liked the demo and want to support me, I invite you to go to the demo page and leave a review. This is very important to help me gain visibility.

LEAVE A REVIEW -> https://store.steampowered.com/app/1394770

Better narration

Lately, I’ve been particularly focused on storytelling, in all its forms. Whether it is the writing of dialogues, books and notes, the creation of visual elements, tapestries, paintings, sculptures, and other visual elements, narration has made a big leap forward and I am delighted about it. I also continued my effort to make the place more alive and plausible by adding many small elements and details. I still need to work on some parts, especially the ending sequence, but the bulk is in its near-final form.

Levels improvements

I started my improvement work on levels 3 and 4. A first pass is done and its very encouraging result proves to me that it was a good idea, and that I need to go a bit further for these levels. They’re not quite in the “dungeon raider” experience I envision, but I’m getting closer and closer, and I’m confident that I’ll get there very soon.

More polish and reducing technical debt

The polish is also done on the entire game, the other levels, the features, the visuals, the audio, etc. In particular, I continued to fix bugs and improve features. I also do a lot of things that are invisible to you, including reducing “technical debt”, for example by completely recoding certain elements that were problematic for me, like the player controller which, extremely rarely, slipped on the stairs.

Roadmap

This summer is a bit complicated for me, for various reasons I don’t have many long periods to work, which slows down my pace quite a bit. Regarding the 2024 release date, I still think the game will be finished at the end of 2024, but I may postpone the release by a few weeks to avoid this already very busy period. I’ll let you know.

Have a good summer, and see you soon :)

Arnaud

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